I Don’t Care If I’m a Technocop/Sega Visions #2
The dudes get their schmup backs blown out by Sega Visions issue #2. (Mag Analysis Starts @
Brontosaurus Platforming/Strider (GEN)
The game dudes mourn the absence of a single diskette, schematic, or MAINFRAME in Sega of America’s
So Bootleg/GamePro #14
The dudes dissect the psychology of bootleg as they flip through GamePro issue #14. (Mag Analysis Starts
State of the Art/Little Nemo: The Dream Master (NES)
The game dudes tap into their whimsy caches while getting down with Capcom’s 1990 release of Little
F*ck Off with the Bees/Nintendo Power #16
The dudes keep their R&D IP close to the vest while rifling through Nintendo Power issue #16.
Watch Your Ball Status/Cyberball (GEN)
The game dudes play football in the 21st century via Sega’s 1990 release of Tengen’s Cyberball for
Flying Schmup Crusade/GamePro #13
The dudes work their way through the Magic Eye that is GamePro issue #13. (Mag Analysis Starts
Do Everything Twice Everything Twice/Ghouls ‘N Ghosts (GEN)
The game dudes place their venus fly trap orders while jamming on Sega’s 1989 release of Capcom’s
Cars and Planes and Robots/Sega Mania #1
The dudes recount their first times playing Bejeweled and go full neo-retro with Sega Mania issue #1.
He’s A Concept/Michael Jackson’s Moonwalker (GEN)
The game dudes do a feature-length biopic on Bubbles the Chimp and dabble a bit in Sega’s